Elves

High Elf

Aelpha Higha-portrait

  • Ability Scores: +1 Dexterity, –1 Constitution.
  • Starting Alignment: Chaotic Good, Neutral Good, Lawful Good, True Neutral.
  • Appearance: Blue eyed High Elves usually have blonde hair, while green eyed High Elves usually have dark hair. Pale and creamily skinned, High Elves do not tan or suffer ill effects from daily sun exposure.
  • Size: Nearly all adult High Elves are size Medium: As Medium creatures, High Elves have no special bonuses or penalties due to their size. They are slightly built, and average 5 feet tall, and 125 pounds.

Movement: Average High Elf Movement Rate is 12.

  • Darkvision: In total darkness, an Elf can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (High Elf eyes are usually blue or green).
  • Low-Light Vision: An Elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Colours in view that correspond to the eye-colour of the Elf are seen as especially vibrant (often, this is vegetation for green eyed Elves, or sky and water for blue eyed Elves).
  • Bonus Skills: Elves receive bonus Weapon Skills for the spear (or longsword), longbow (including composite longbow), and shortbow (including composite shortbow); +2 racial bonus on Perception skill checks. A High Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it; +2 racial bonus on Stealth skill checks in natural terrain. High Elves’ natural agility and ease in the wilderness enables them to move silently and nearly invisibly; +2 racial bonus on Survival skill checks in the character’s home environment. High Elves’ familiarity with the land allows them to find their way.
  • Bonus Disciplines: 3 bonus ranks of Spell Resistance for both Sleep and Charm Person spells, giving 99% resistance.
  • Saving Throws: +5 racial saving throw bonus against Mental Magisterium spells and effects.
  • Automatic Languages: Spoken Elvish.

Grey Elf

Aelpha Greya-portrait

  • Ability Scores: +1 Intelligence, –1 Constitution.
  • Starting Alignment: Lawful Good, Neutral Good, Lawful Neutral.
  • Appearance: Amber eyed Grey Elves usually have silver hair, while violet eyed Grey Elves (sometimes called ‘Faerie Elves’) usually have pale golden hair. Very fair and creamily skinned, Grey Elves do not tan or suffer ill effects from daily sun exposure.
  • Size: Nearly all adult Grey Elves are size Medium: As Medium creatures, Grey Elves have no special bonuses or penalties due to their size. They are slightly built, and average 5 feet 2 inches tall, and 125 pounds.
  • Movement: Average Grey Elf Movement Rate is 12.
  • Darkvision: In total darkness, an Elf can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (Grey Elf eyes are usually amber or, very rarely, violet).
  • Low-Light Vision: A Grey Elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Colours in view that correspond to the eye-colour of the Elf are seen as especially vibrant (often, these are the stars and planets in the heavens above for Grey Elves).
  • Bonus Skills: Elves receive bonus Weapon Skills for the longsword (or rapier), longbow (including composite longbow), and shortbow (including composite shortbow); +2 racial bonus on Perception skill checks. An Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it; +2 racial bonus on Stealth skill checks in natural terrain. Elves’ natural agility and ease in the wilderness enables them to move silently and nearly invisibly; +2 racial bonus on Survival skill checks in the character’s home environment. Elves’ familiarity with the land allows them to find their way.
  • Bonus Disciplines: 3 bonus ranks of Spell Resistance for both Sleep and Charm Person spells, giving 99% resistance. • Automatic Languages: Spoken Elvish.
  • Saving Throws: +5 racial saving throw bonus against Mental Magisterium spells and effects.
  • Automatic Languages: Spoken Elvish.

Wild Elf

Aelpha Wilda-portrait

  • Ability Scores: +1 Dexterity, –1 Charisma.
  • Starting Alignment: Chaotic Good, Neutral Good, Chaotic Neutral.
  • Appearance: Blonde to reddish hair is most common, as is skin that appears lightly tanned, or sometimes freckled, although Wild Elves suffer no ill effects from daily sun exposure. Wild Elves also often display tribal allegiances with large, elaborate tattoos.
  • Size: Nearly all adult Wild Elves are size Medium: As Medium creatures, Wild Elves have no special bonuses or penalties due to their size. They are slightly built, and average 5 feet 1 inch tall, and 130 pounds.

Movement: Average Wild Elf Movement Rate is 12.

  • Darkvision: In total darkness, an Elf can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (Wild Elf eyes are usually light brown or green, or more rarely, hazel or blue).
  • Low-Light Vision: A Wild Elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Colours in view that correspond to the eye-colour of the Elf are seen as especially vibrant (often, these are the natural forest surroundings of the Wild Elf).
  • Bonus Skills: Elves receive bonus Weapon Skills for the Javelin (or Spear), longbow (including composite longbow), and shortbow (including composite shortbow); +2 racial bonus on Perception skill checks. An Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Perception check to notice it as if she were actively looking for it; +2 racial bonus on Stealth skill checks in natural terrain. Elves’ natural agility and ease in the wilderness enables them to move silently and nearly invisibly; +2 racial bonus on Survival skill checks in the character’s home environment. Elves’ familiarity with the land allows them to find their way.
  • Bonus Disciplines: 3 bonus ranks of Spell Resistance for both Sleep and Charm Person spells, giving 99% resistance.
  • Saving Throws: +5 racial saving throw bonus against Mental Magisterium spells and effects.
  • Automatic Languages: Spoken Elvish.