Gnomes

Rock Gnome

Gnomer Rocker-portrait

  • Ability Scores: +1 Intelligence, –1 Wisdom.
  • Starting Alignment: Neutral Good, Lawful Good, Chaotic Good, True Neutral.
  • Appearance: Big nosed, cheerful, industrious: the stereotypical gnome. Skin is brown, from light tan to black. Hair is widely varied, like human hair, during youth, but upon adulthood, hair turns pale grey or white. Males are bearded, starting around their second century. Beards are kept short and neatly trimmed.
  • Size: Nearly all adult Rock Gnomes are size Small: As a Small creature, a Gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller weapons than Medium creatures can use. Rock Gnomes are small and lightly built, and average 3 foot 6 inches tall, and 84 pounds.
  • Movement: Average Rock Gnome Movement Rate is 8.
  • Darkvision: In total darkness, a Rock Gnome can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (Rock Gnome eyes are usually blue, sometimes green, rarely yellow or brown).
  • Low-Light Vision: A Rock Gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: Rock Gnomes receive bonus Weapon Skills for the gnome hooked hammer; +2 racial bonus on Perception checks; +2 racial bonus on Craft (alchemy) checks; +2 racial bonus on Appraise checks that are related to gems, +5 if it involves sapphires.
  • Bonus Disciplines: 2 bonus ranks of Spell Resistance for each of Command, Lesser Confusion, and Hypnotism.
  • Other modifiers: Opponents have a -1 penalty to all saving throws against illusion spells cast by Gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against kobolds and goblins, their racial enemies.

• +4 dodge bonus to Armor Class against creatures of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

  • Saving Throws: +5 racial bonus on saving throws against illusions.
  • Automatic Languages: Spoken Gnomish. In addition, a gnome can speak with burrowing mammals.

Deep Gnome

Gnomer Deeper-portrait

  • Ability Scores: +1 Wisdom, –1 Charisma.
  • Starting Alignment: Neutral Good, Lawful Good, Chaotic Good, True Neutral.
  • Appearance: Large noses, but narrower faces than other Gnomes, and lean, wiry bodies. Males are often hairless, while females have only thin, stringy hair. Skin ranges from brown to grey, light or dark. Eyes are grey, sometimes bright, sometimes so dark as to appear black.
  • Size: Nearly all adult Deep Gnomes are size Small: As a Small creature, a Gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller weapons than Medium creatures can use. Deep Gnomes are small and wiry, and average 3 foot 4 inches tall, and 80 pounds.
  • Movement: Average Deep Gnome Movement Rate is 8.
  • Darkvision: In total darkness, a Deep Gnome can see up to 120 feet. Darkvision is black and white, so everything is seen in shades of light and shadow (Deep Gnome eyes are usually grey, sometimes so dark as to appear black).
  • Low-Light Vision: A Deep Gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Stonecunning: This ability grants a Deep Gnome a +2 racial bonus on Perception checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Deep Gnome who merely comes within 10 feet of unusual stonework can make a Perception check as if he were actively searching, and a Deep Gnome can use the Perception skill to find stonework traps. A Deep Gnome can also detect slopes and grades, and intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Bonus Skills: Deep Gnomes receive bonus Weapon Skills for darts; +5 racial bonus on Stealth skill checks in natural underground terrain. Deep Gnomes ability to remain perfectly still and nearly invisible underground enables them to move silently and undetectably even to creatures with Darkvision; +2 racial bonus on Perception checks; +2 racial bonus on Craft (alchemy) checks; +2 racial bonus on Appraise checks that are related to gems, +5 if it involves rubies.
  • Bonus Disciplines: 2 bonus ranks of Spell Resistance for each of Command, Lesser Confusion, and Hypnotism.
  • Other modifiers: Opponents have a -1 penalty to all saving throws against illusion spells cast by Gnomes. This adjustment stacks with those from similar effects.
  • +4 dodge bonus to Armor Class against creatures of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • Saving Throws: +5 racial bonus on saving throws against illusions.
  • Automatic Languages: Spoken Gnomish. In addition, a gnome can speak with burrowing mammals.

Forest Gnome

Gnomer Forester-portrait

  • Ability Scores: +1 Wisdom, –1 Intelligence.
  • Starting Alignment: Neutral Good, Lawful Good, Chaotic Good, True Neutral.
  • Appearance: Smallest race of gnomes, but still feature very large noses. Inclined to wear hair and beards very long, trimmed to a fine point, or curled into horns. Skin is like a greenish cast of tan, rather like tree bark, often darkened and ruddy from weather. Eyes are brown, or blue, sometimes green, while hair is brown, black, turning grey and white with age.
  • Size: Nearly all adult Forest Gnomes are size Small: As a Small creature, a Gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller weapons than Medium creatures can use. Forest Gnomes are very small and lightly built, and average 3 foot tall, and 75 pounds.
  • Movement: Average Forest Gnome Movement Rate is 6.
  • Low-Light Vision: A Forest Gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: Gnomes receive bonus Weapon Skills for the gnome hooked hammer; +2 racial bonus on Perception checks; +2 racial bonus on Craft (alchemy) checks; +2 racial bonus on Appraise checks that are related to gems, +5 if it involves emeralds.
  • Bonus Disciplines: 2 bonus ranks of Spell Resistance for each of Command, Lesser Confusion, and Hypnotism.
  • Other modifiers: Opponents have a -1 penalty to all saving throws against illusion spells cast by Gnomes. This adjustment stacks with those from similar effects.

• +1 racial bonus on attack rolls against orcs, troglodytes, and lizardfolk, their racial enemies.

• +4 dodge bonus to Armor Class against creatures of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

  • Saving Throws: +5 racial bonus on saving throws against illusions.
  • Automatic Languages: Spoken Gnomish. In addition, a gnome can speak with burrowing mammals.

Thinker Gnome

Gnomer Thinker-portrait

  • Ability Scores: +1 Intelligence, –1 Strength.
  • Starting Alignment: Neutral Good, Lawful Good, Chaotic Good, True Neutral.
  • Appearance: Resemble Rock Gnomes, but with less variety in hair and skin colour: hair is almost always white, or nearly white, while skin tends toward ruddy, earthen brown.Eyes are usually blue, infrequently violet. Have a taste for exotic clothes from travel to other societies.
  • Size: Nearly all adult Thinker Gnomes are size Small: As a Small creature, a Gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but he uses smaller weapons than Medium creatures can use. Thinker Gnomes are small and lightly built, and average 3 foot 6 inches tall, and 84 pounds.
  • Movement: Average Thinker Gnome Movement Rate is 8.
  • Darkvision: In total darkness, a Thinker Gnome can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (Thinker Gnome eyes are usually brown or blue, sometimes green).
  • Low-Light Vision: A Thinker Gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: Thinker Gnomes receive bonus Weapon Skills for the gnome hooked hammer; +2 racial bonus on Perception checks; +2 racial bonus on all Craft checks; +2 racial bonus on Appraise checks that are related to gems, +5 if it involves diamonds.
  • Bonus Disciplines: 2 bonus ranks of Spell Resistance for each of Command, Lesser Confusion, and Hypnotism.
  • Other modifiers: Opponents have a -1 penalty to all saving throws against illusion spells cast by Gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblins, their racial enemies. +4 dodge bonus to Armor Class against creatures of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • Saving Throws: +5 racial bonus on saving throws against illusions.
  • Automatic Languages: Spoken Gnomish. In addition, a gnome can speak with burrowing mammals.