Lightfoot Halfling

- Ability Scores: +1 Dexterity, –1 Strength.
- Starting Alignment: Lawful Good, Neutral Good, Lawful Neutral.
- Appearance: Round faced, and roundly built, with skin ranging from pale and pink to dark and dusky. Hair runs from blonde to black, and eye are brown or hazel, usually. Furry footed, but beardless.
- Size: Half of Lightfoot Halflings are size Medium, and half are size Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Average size is 4 foot tall, 135 pounds.
- Movement: Average Lightfoot Halfling Movement Rate is 8.
- Bonus Skills: +3 racial bonuses on Handle Animals, Perception, and Stealth checks.
- Bonus Disciplines: +2 bonus ranks of Spell Resistance skill for Bane, Cause Fear and Doom spells, giving 66% resistance for each
- Other modifiers: +1 racial bonus on attack rolls with thrown weapons and slings.
• Saving Throws: +1 racial bonus on all saving throws.
- Automatic Language: Spoken Halfling.
Leadbelly Halfling

- Ability Scores: +1 Constitution, –1 Strength.
- Starting Alignment: Lawful Good, Neutral Good, Lawful Neutral.
- Appearance: Ruddy complexion, Stouts blush easily, and get flushed hen drinking liquor. Hair is light, blonde and sandy red usually; eyes are blue, green, or grey. Favour practical garb, often of well-cured leather, with colour and fine cut clothes reserved for special occasions. Unlike other Halflings, Leadbellies often wear boots, and can grow facial hair.
- Size: The majority of Leadbelly Halflings are size Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. 3’ 8”, 135 lbs.
- Movement: Average Leadbelly Halfling Movement Rate is 8.
- Bonus Skills: +3 racial bonuses on Swim, Perception, and Stealth checks.
- Bonus Disciplines: +2 bonus ranks of Spell Resistance skill for Bane, Cause Fear and Doom spells, giving 66% resistance for each
- Other modifiers: +1 racial bonus on attack rolls with thrown weapons and slings.
- Saving Throws: +1 racial bonus on all saving throws.
- Automatic Language: Spoken Halfling.
Longshank Halfling

- Ability Scores: +1 Wisdom, –1 Strength.
- Starting Alignment: Lawful Good, Neutral Good, Lawful Neutral.
- Appearance: Tall, slender and light boned compared to other halflings. Often wear hair long, topped by a brightly coloured cap. Clothes favour woodland shades of brown, yellow, and vibrant greens. Like Lightfoot Halflings, Longshanks shun footwear.
- Size: The majority of Longshank Halflings are size Medium: As Medium creatures, Halflings have no special bonuses or penalties due to their size.
- Movement: Average Longshank Halfling Movement Rate is 10.
- Bonus Skills: +3 racial bonuses on Tumble, Perception, and Stealth checks.
- Bonus Disciplines: +2 bonus ranks of Spell Resistance skill for Bane, Cause Fear and Doom spells, giving 66% resistance for each.
- Other modifiers: +1 racial bonus on attack rolls with thrown weapons and slings.
- Saving Throws: +1 racial bonus on all saving throws.
- Automatic Languages: Spoken Halfling.