Humans

Stomaco

Human Stomaco-portrait (1)

  • Ability Scores: +1 Strength, -1 Constitution.
  • Starting Alignment: Chaotic Neutral, True Neutral, Chaotic Good, Chaotic Evil.
  • Appearance: Stomaco, like their fellow Human cousins, are land dwelling humanoids with legs and feet and hands. Stomaco have pale or tan skin. Hair is brown or red, or some mixture of the two.
  • Size: Medium: As Medium creatures, Stomaco have no special bonuses or penalties due to their size. Stomaco average 5’ 6” inches tall, and weigh 171 lbs.
  • Movement: Average Stomaco Movement Rate is 12.
  • Low-Light Vision: Stomaco can see twice as far as another human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: Stomaco receive 1 rank Weapon Skill for the Club, +2 racial bonus on Hunt checks; +3 racial bonus to Perform checks.
  • Bonus Disciplines: 1 rank ____, 1 rank Vitality, 1 rank Martial One-Handed Weapons, +3 discipline ranks at first level.
  • Saving Throws: +5 racial bonus on saving throws vs. Elemental spells or effects.
  • Automatic Language: Spoken Stomaco.

Inomade

Human Inomade-portrait 

  • Ability Scores: +1 Intelligence, -1 Dexterity.
  • Starting Alignment: Lawful Neutral, True Neutral, Lawful Good, Lawful Evil.
  • Appearance: Inomade, like their fellow Human cousins, are land dwelling humanoids with legs and feet and hands. Stomaco have dark skin. Hair is blonde.
  • Size: Medium: As Medium creatures, Inomade have no special bonuses or penalties due to their size. Inomade average 5’ tall, and weigh 155 lbs.
  • Movement: Average Inomade Movement Rate is 10.
  • Low-Light Vision: Inomade can see twice as far as another human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: Inomade receive 1 rank Weapon Skill for the Club, +2 racial bonus on Hunt checks; +3 racial bonus to Perform checks.
  • Bonus Disciplines: 1 rank ____, 1 rank Vitality, 1 rank Martial One-Handed Weapons, +3 discipline ranks at first level.
  • Saving Throws: +5 racial bonus on saving throws vs. Elemental spells or effects.
  • Automatic Language: Spoken Inomade.

Neomane

Human Neomane-portrait

  • Ability Scores: No modifiers.
  • Starting Alignment: Any.
  • Appearance: A Neomane human is typically of fair stature, and the body and limbs slender. The skin is of various shades of tan to brown to black. The primary determinant of skin color is the amount, density and distribution of the pigment melanin, which is associated with environmental factors varying with latitude. Dark skin offers protection from harmful UV radiation. The percentage of light reflected from black or dark brown skin varies from 12 to 42 per cent, whereas it rises to 55 to 72 per cent for white or tan skin. Neomane humans have dark brown or black eyes. The hair is black, short and crisp or woolly, or kinky, although some may shave their heads, and others may grow their hair long. In males, the beard and body-hair are usually scanty. The nose is flat as well as broad, and the lips are thick and expressive. A high degree of fat accumulation on the buttocks, is common. This distinctive characteristic, most noted in females, appears to be an adaptation to varying cyclic nutritional opportunities for hunter-gatherers.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: +3 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Neomane (or Common, if in the 6th Age).

Stomade

Human Stomade-portrait

  • Ability Scores: +1 Strength, -1 Dexterity.
  • Starting Alignment: Any.
  • Appearance: Stomades tend to be of relatively tall stature. They have white or tan skin: the tan on some can be quite dark. The eyes are black, brown, blue, green, hazel or grey. Light-colored skin is an adaptation to higher latitudes, favoring low levels of melanin pigmentation for prevalent low levels of UV radiation, to improve Vitamin D synthesis in the absence of brilliant sunlight. The hair is black, brown, blond, or red, straight, wavy or curly. In males, the beard is abundant. Male pattern baldness is relatively common. The nose tends to be long and narrow.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: +3 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Stomade (or Common, if in the 6th Age).

Deomast

Human Deomast-portrait

  • Ability Scores: +1 Dexterity, -1 Strength.
  • Starting Alignment: Any.
  • Appearance: Deomast skin ranges from brown to almost black. Eyes are dark brown or black. Hair is black or dark brown, straight or wavy, long. The nose is straight, long and narrow. Beard is often well developed, in males, while females may have some sparse facial hair, too.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: +3 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Deomast (or Common, if in the 6th Age).

Coomain

Human Coomain-portrait

  • Ability Scores: +1 Constitution, -1 Intelligence.
  • Starting Alignment: Any.
  • Appearance: Coomain skin color ranges from pink or peaches-and-cream to a light brown, with a relatively prominent and aquiline nose, considerable body hair, and dark brown to black hair.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: +3 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Coomain (or Common, if in the 6th Age).

Inomach

Human Inomach-portrait

  • Ability Scores: +1 Intelligence, -1 Charisma.
  • Starting Alignment: Any.
  • Appearance: Tend to be short in stature, but this may be at least in part due to nutrition. The skin is yellow or yellow-brown; the nose is flat and small. Inomachs have a characteristic narrow, almond-shaped eye, usually either black or dark brown. This adaptation probably evolved as protection against cold and windy conditions. Inomachs have black, straight, hair, scanty on the body and face, but long on the scalp. Male pattern baldness is relatively rare.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: 2 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Inomach (or Common, if in the 6th Age).

Wiomaco

Human Wiomaco-portrait

  • Ability Scores: +1 Wisdom, -1 Constitution.
  • Starting Alignment: Any.
  • Appearance: Wiomacos have reddish brown skin, with lank, dark brown or black hair. Body and facial hair are typically sparse, but male pattern baldness is rare. Eyes are dark brown or black, and the nose is typically long and narrow. The front teeth often dislay a characteristic shovel-shape.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: 2 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Wiomaco or Common

Chomawi

Human Chomawi-portrait

  • Ability Scores: +1 Charisma, -1 Wisdom.
  • Starting Alignment: Any.
  • Appearance: Chomawi are often decorated with tattoos. Chomawi skin is various shades of brown. The eyes are dark brown or black, with some obliquity and incidence of epicanthal fold. The nose is usually short and the hair is black, lank, and long. Body and facial hair are typically sparse, but male pattern baldness is fairly rare. Seafaring people.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: 2 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: Spoken Chomawi or Common.

Mixed-Race

Human Mixed Race-portrait

  • Ability Scores: No modifiers.
  • Starting Alignment: Any.
  • Appearance: Mixed-race humans take on elements of both their human parents’ physical features.
  • Size: Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Movement: Average Human Movement Rate is 12.
  • Bonus Skills: +3 racial bonuses for one Knowledge skill, one Profession Skill, and one Craft Skill of your choice.
  • Bonus Disciplines: +6 discipline ranks at first level.
  • Saving Throws: no racial modifier.
  • Automatic Language: One spoken Human racial language of the player’s choice (including Common, if in the 6th Age).

 Half-Elf

Human Aelpha Mix-portrait

  • Ability Scores: +1 to any ability, -1 to any ability.
  • Starting Alignment: Any.
  • Appearance: Half elves take on elements of both their elven and human parents’ physical features.
  • Size: The majority of Half-Elves are size Medium: As Medium creatures, Half-Elves have no special bonuses or penalties due to their size. Half-Elves average 5 foot 3 inches tall, and 145 pounds.
  • Movement: Average Half Elf Movement Rate is 12.
  • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Bonus Skills: +2 racial bonus on Perception checks; +5 bonus on any non-combat skill of your choice, and two free weapon skills of your choice.
  • Bonus Disciplines: 1 rank each for Influential Personality and Gather Information; 2 bonus ranks of Spell Resistance for both Sleep and Charm Person spells, giving 66% resistance.
  • Other modifiers: For all effects related to race, a half-elf is considered an elf.
  • Saving Throws: +5 racial saving throw bonus against Mental Magisterium spells and effects.
  • Automatic Languages: Spoken Elvish or any Human racial language (including Common).