Lizardfolk

- Ability Scores: +1 Strength, –1 Wisdom.
- Starting Alignment: Chaotic Neutral, Lawful Neutral, Neutral Good, Neutral Evil, True Neutral.
- Appearance: Skin ranges from dark green to grey to brown, with scales giving a flecked appearance. Lizardfolk suffer no ill effects from daily sun exposure. Tails average about half the body length in feet, and are not prehensile. Males are nearly identical to females.
- Size: Nearly all adult Lizardfolk are size Medium: As Medium creatures, Lizardfolk have no special bonuses or penalties due to their size. They are tall and well muscled, and average 6 feet 10 inches tall, and 280 pounds.
- Movement: Average Lizardfolk Movement Rate is 16.
- Darkvision: In total darkness, Lizardfolk can see up to 60 feet. Darkvision is tonal, so everything is seen in shades of light and shadow, tinted the colour of the character’s eyes (Lizardfolk eyes are usually deep brown to light hazel).
- Low-Light Vision: Lizardfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Colours in view that correspond to the eye-colour of the Lizardfolk are seen as especially vibrant (often, these are the natural marshland or river surroundings of the Lizardfolk).
- Bonus Skills: Lizardfolk receive bonus Weapon Skills for the Javelin, Club, and Dart, +3 racial bonus on Apnea skill checks, +3 racial bonus on Swim skill checks.
- Bonus Disciplines: +1 bonus rank for Simple Ranged Weapons discipline, +1 bonus rank for Simple One-Handed Weapons discipline, +1 bonus rank for Light Armor discipline, 1 rank each of Ascetic, Athletic, and Vitality.
- Saving Throws: +5 against rod, staff, and wand.
- Other modifiers: Lizardfolk have natural weapons: 2 claws (1d4) and one bite (1d4).
- Automatic Languages: Spoken Lizardfolk.
Kenku

- Ability Scores: +1 Charisma, –1 Constitution.
- Starting Alignment: True Neutral, Neutral Good, Neutral Evil, Chaotic Neutral, Lawful Neutral.
- Appearance: Humanoid bird people, resemble hawks in human clothing, with the arms, torso, and thighs of a human, and the head, wings, and talons of a falcon, and claws on their hands. Feathers are predominantly brown, with white underfeathers and facial markings, and bright yellow eyes.
- Size: Medium: As Medium creatures, Kenku have no special bonuses or penalties due to their size. Kenku average 6 feet tall, and weigh 170 lbs.
- Movement: Average Kenku Movement Rate is 14.
- Low-Light Vision: A Kenku can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Bonus Skills: +3 racial bonus on Stealth checks; +3 racial bonus to Disguise checks
- Bonus Disciplines: 1 rank Simple one-handed Weapons, 1 rank Simple Two-Handed Weapons, 1 rank Simple Light Weapons, +3 discipline ranks at first level.
- Saving Throws: no racial modifier.
- Automatic Language: Spoken Kenku.
Ratfolk

- Ability Scores: +1 Constitution, -1 Charisma.
- Starting Alignment: Chaotic Neutral, True Neutral, Chaotic Evil, Chaotic Good.
- Appearance: Rat-men have pale skin, and fur growing on their bodies, head, legs, and arms. Ratfolk faces resemble those of rats, with some human-like features. All Ratfolk have reddish-black eyes.
- Size: Nearly all adult Ratfolk are size Medium: As Medium creatures, Ratfolk have no special bonuses or penalties due to their size. They average 5 feet 2 inches tall, and 125 pounds.
- Movement: Average Ratfolk Movement Rate is 12.
- Low-Light Vision: Ratfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Colours in view that correspond to the eye-colour of the Ratfolk are seen as especially vibrant.
- Bonus Skills: Ratfolk receive a +2 racial bonus on Intimidate skill checks; +2 racial bonus on Stealth skill checks; +2 racial bonus on Inedia skill checks; +2 racial bonus on Appraise skill checks; +2 racial bonus on Search skill checks.
- Bonus Disciplines: 1 rank Agile, 1 rank Nimble Fingered, 1 rank Meticulous, +3 discipline ranks at first level.
- Saving Throws: no racial modifier.
- Automatic Languages: Spoken Common.
Satyr

- Ability Scores: +1 Strength, -1 Intelligence.
- Starting Alignment: True Neutral, Neutral Good, Neutral Evil, Chaotic Neutral, Lawful Neutral.
- Appearance: Satyrs appear to have the torso, head, and arms of a man, and pelvis and hind legs of a goat. Two small horns protrude from the otherwise human-seeming forehead. There are no female Satyrs: sages conclude that Dryads, though a different species, are their natural mate. Hair is coarse and curly, reddish or dark brown on the head and body, matching the colour of the fur on the legs. Pointed beards and goatees are common. Skin colour ranges from tan to brown, with some very rare individuals (1%) having deep red coloured skin. Horns and hooves are black.
- Size: Medium: As Medium creatures, Satyrs have no special bonuses or penalties due to their size. Satyrs average 5 feet tall, and weigh 150 lbs.
- Movement: Average Satyr Movement Rate is 10.
- Bonus Skills: +3 racial bonus on Stealth checks in natural terrain; +3 racial bonus to Perform (Satyr’s Pipe) checks
- Bonus Disciplines: 1 rank Sly, 1 rank Animal Affinity, rank Diplomatic, +3 discipline ranks at first level.
- Saving Throws: +1 racial bonus on all saving throws.
- Automatic Language: Spoken Sylvan.
Tabaxi

- Ability Scores: +1 Dexterity, -1 Intelligence.
- Starting Alignment: Chaotic Neutral, True Neutral, Chaotic Good, Chaotic Evil.
- Appearance: Resembling humanoid leopards or jaguars, they are a primitive, reclusive people dwelling in jungles. A Tabaxi resembles a lithe, graceful, athletic human with a leopard or jaguar-like head and a tail. Instead of skin, they have beautiful spotted fur pelts that ranged in color from light yellow to brownish red. They have sharp teeth and retractable claws, which are their primary weapons in combat. They are tall and slender, and have eyes of green or yellow.
- Size: Medium: As Medium creatures, Tabaxi have no special bonuses or penalties due to their size. Tabaxi average 6 feet 4 inches tall, and weigh 170 lbs.
- Movement: Average Tabaxi Movement Rate is 16.
- Low-Light Vision: A Tabaxi can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Bonus Skills: +6 racial bonus on Stealth checks in natural terrain.
- Bonus Disciplines: 1 rank Agile, 1 rank Athletic, 1 rank Flexible, 1 rank Vitality, +2 discipline ranks at first level.
- Saving Throws: +1 racial bonus on all saving throws.
- Automatic Language: Spoken Tabaxi.