The Ages of Urthe

A Fantasy RPG World

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    • Basic Elements
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    • Arcane Magisteria
      • Arcane Alignmentalism
      • Arcane Elementalism
      • Arcane Mentalism
      • Arcane Primalism
      • Arcane Spatiotemporalism
      • Arcane Vitalism
    • Divine Magisteria
      • Divine Alignmentalism
      • Divine Elementalism
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Arcane Vitalism

VitalLevel 0

Detect Magic – Disrupt Undead – Resistance – Touch of Fatigue

Level 1

Animate Rope – Cure Light Wounds – Detect Undead – Magic Weapon – Ray of Enfeeblement

Level 2

Bull’s Strength – Bear’s Endurance – Blindness/Deafness – Command Undead – Cure Moderate Wounds – False Life – Ghoul Touch – Spectral Hand

Level 3

Cure Serious Wounds – Dispel Magic – Gentle Repose – Halt Undead – Greater Magic Weapon – Ray of Exhaustion – Vampiric Touch

Level 4

Animate Dead – Bestow Curse – Contagion – Cure Critical Wounds – Enervation – Remove Curse

Level 5

Break Enchantment – Blight – Mass Cure Light Wounds – Magic Jar – Symbol of Pain – Symbol of Sleep – Waves of Fatigue

Level 6

Mass Bull’s Strength – Animate Objects – Mass Bear’s Endurance – Circle of Death – Create Undead – Greater Dispel Magic – Eyebite – Symbol of Fear – Symbol of Persuasion – Undeath to Death

Level 7

Control Undead – Finger of Death – Power Word Blind – Symbol of Stunning – Symbol of Weakness – Waves of Exhaustion

Level 8

Create Greater Undead – Power Word Stun – Sunburst – Symbol of Death – Symbol of Insanity – Trap the Soul

Level 9

Mage’s Disjunction – Energy Drain – Power Word Kill – Wail of the Banshee

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Archival Lore

Timeline: The Eon of Urthe

  • Before the Common Era
    • I. The Early Period
      • 1. The Primordial Epoch
        • The 1st Age
        • The 2nd Age
      • 2. The Ancient Epoch
        • The 3rd Age
        • The 4th Age
    • II. The Middle Period (part one)
      • 3. The Classical Epoch
        • The 5th Age
        • The 6th Age
  • The Common Era
    • II. The Middle Period (part two)
      • 4. The Modern Epoch
        • The 7th Age
        • The 8th Age
    • III. The Late Period
      • 5. The Postmodern Epoch
        • The 09th Age
        • The 10th Age
      • 6. The Ultimordial Epoch
        • The 11th Age
        • The 12th Age

Academic Research

  • Alchemy
    • Basic Elements
    • Atypic Elements
    • Attic Elements
    • Exotic Elements
  • Cosmology
    • Dimensions
    • Planes
  • Demology
    • Aquatic Peoples
    • Terrestrial Peoples
      • Dwarves
      • Elves
      • Gnomes
      • Halflings
      • Humans
      • Saurials
      • Unrelated
  • Ethology
    • Disciplines
    • Skills
  • Horology
  • Magicology
    • Arcane Magisteria
      • Arcane Alignmentalism
      • Arcane Elementalism
      • Arcane Mentalism
      • Arcane Primalism
      • Arcane Spatiotemporalism
      • Arcane Vitalism
    • Divine Magisteria
      • Divine Alignmentalism
      • Divine Elementalism
      • Divine Mentalism
      • Divine Primalism
      • Divine Spatiotemporalism
      • Divine Vitalism
  • Spiritology
    • Seven Heavens
    • Three Hereafters
    • Seven Hells
  • Physiology
    • Strength
    • Dexterity
    • Constitution
    • Intelligence
    • Wisdom
    • Charisma
  • Psychology
    • Alignment
    • Personality
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