Strength measures your character’s might, muscle, and physical force. This ability is especially important for armed and unarmed combat. Strength is also the main factor (along with body weight) in determining the amount of equipment your character can carry.
You apply your character’s Strength modifier to:
• Distance in feet of effective range for thrown weapons.
• Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus.) • A Strength penalty, but not a bonus, applies to attacks made with a longbow or short bow.
• Aquatic Riding, Climb, Intimidation, Jump, and Swim checks. These are the skills that have Strength as their key ability. Professions keyed to Strength (i.e. heavy labour jobs) also use this ability for any checks.
- Strength ability checks (breaking down doors, etc.).
- Number of Disciplines and Skills a character begins with at 1st Level.
- Saving Throws versus Petrification and Polymorph.
Higher than average Strength has a general tendency to correlate to an increased weight-to-height ratio.
|
Freakish Weight |
Abnormal Weight |
Below Average Weight |
Average Weight |
Above Average Weight |
Abnormal Weight |
Freakish Weight |
|
STR 0 – 2 |
STR 3 – 5 |
STR 6 – 8 |
STR 9 -12 |
STR 13 – 15 |
STR 16 – 18 |
STR – 19 & up |