Wisdom describes a character’s subconscious wits: his willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. This ability is important because it affects how many Divine spells a character can cast, and how powerful their spells can be. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
You apply your character’s Wisdom modifier to:
- Animal Handling, Concentration, Healing, Hunting & Tracking, Survival, Perception, Survivalism, Underground Sense, Underwater Sense, Urban Sense, and Wisdom Profession checks. These are the skills that have Wisdom as their key ability.
- Number of Disciplines and Skills a character begins with at 1st Level.
- Saving Throws versus magic effects from a Rod, Staff, or Wand.
Divine spell-casters gain bonus spells based on their Wisdom score. The minimum Wisdom score needed to cast a Divine Magisteria spell is 10 + the spell’s level.